The inspiration for Towering comes from an old browser game called The Perfect Tower. This game blended elements of incremental games with traditional tower defense mechanics. What made The Perfect Tower stand out was how it merged two gameplay loops: one focused on active defense strategies against waves of enemies and another centered on long-term progression, upgrades, and automation. 

Towering seeks to do the very same, but done for Brickhack 11, a 24-hour hackathon!

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Features I am planning for after the Hackathon:

Save Player Progress

Music and Sound Effects

Button Art / Face Lift

Title Screen Art

More Upgrades (Crit Rate and Damage, Health Regeneration, Defense)

I'd be surprised if anyone plays this but I am aware of several known issues:
Settings --> Resolution and Full Screen.
In Game --> Tower Health updates based on current health.

In Game --> Retry Button is not trying.

Enemies scale extremely slow.

Range is supposed to cap at 20.0 but it can go until 20.5.

I am waiting for Brickhack 11 to conclude before I get to fixing any of these issues.